EVERYTHING DIES FOR ME

Support — Everything Dies For Me

Begin and learn

Your first battle starts with melee units. Soldiers and Skeletons walk forward and can hit only an opponent directly ahead. Twelve guided lessons introduce Souls, rituals, formation and spells gradually across the first 30 battles. Open Tutorial & rituals to practice a lesson you have unlocked; practice returns to your existing campaign.

Chapters and defeat

There are 60 battles in six chapters. Chapters I–III are included; IV–VI are separate permanent purchases. The journey panel shows chapter progress and the next power. A defeat restarts the current ten-battle chapter for free. An optional Continue credit instead restores your exact army, Souls and health from before the failed battle.

Boss openings

Every chapter boss has two counter openings. Read the dialogue, then tap Ready. Charge, time a strike or follow the seal order. Single-tap assist grants the same bonus. Skipping a bonus or letting its timer expire resumes combat without a penalty. Pause also stops the counter timer.

Signal Relay

Reach battle 20 to unlock the Relay on the home screen. Earn 20 Signal per ordinary victory and 50 per boss, once per battle per journey. A draw costs 100 Signal or one ticket. Eight operators each have an independent 12.5% chance. Duplicates award 60 Signal. Ten tickets are an optional purchase, with duplicates possible and no guaranteed new character. Operators remain in your collection; deploy one at a time during preparation. Replacing an ally removes that ally and its added traits.

Purchases and saves

For beta testers, TestFlight purchases use Apple's sandbox. The public game has optional one-time purchases, no subscriptions. Chapter purchases can be restored from a chapter offer. Signal, operators and consumed purchase balances are local to this device; keep the app installed and maintain a device backup. Verified purchases are saved before delivery is acknowledged to Apple. Pending approvals are delivered when approved; a failed local save leaves delivery pending for retry.

Sound and movement

Open Sound & feel from the home waveform button or pause menu. Music and effects have separate switches and volume controls. Preview sound checks playback. The Score tab lists ten original themes, including a distinct track for every boss. Haptic strength is adjustable. The iPhone's silent switch does not replace the game's own mute controls. Disconnecting headphones pauses the game. Reduce Motion is respected.

Save and resume

Progress saves locally. Pause stops active combat. Closing during combat returns to preparation. No screen requires vertical scrolling: tabs and next/previous buttons reveal additional pages.

Feedback

Send Beta Feedback in TestFlight or email andreazcervi@gmail.com. Include iPhone model, iOS version, build number and what happened. Never send passwords or payment details.

English. iPhone, iOS 17 or later. Portrait. Offline campaign, no ads or account; Apple connectivity is required for purchases and restoring chapter ownership.