EVERYTHING DIES FOR ME

SCI-FI NECROMANCY • TACTICAL BATTLES

Every ending leaves
something behind.

Raise the fallen. Rebuild your army. Follow Aydin into the buried secrets of Nacre-9.

Three illustrated scenes from the science-fiction world of Nacre-9

Make room for the dead.

Six army slots. Every body, formation and ritual changes your next battle.

Break the boss.

Read the opening. Strike in real time. Each chapter ends with its own encounter and original score.

Follow the signal.

Six chapters, 60 battles and an illustrated story about memory, sacrifice and what survives.

The first three chapters are included. Chapters IV–VI are optional permanent purchases. Continue credits and Signal Relay tickets are optional; no subscriptions and no ads.

Player guide & support